CPR

Project Title: CPR – Heart-Shaped Wearable Keyboard

Project Description: The “CPR – Heart-Shaped Wearable Keyboard” is an innovative wearable device designed to replace traditional mouse inputs by offering a unique and heartwarming interface for navigating on a computer. This wearable is shaped like a heart and can be pinned to any clothing. By pressing the up, down, left, and right buttons on the heart, the user can control the cursor on their computer screen, providing a playful and interactive experience.

How the Wearable Keyboard Works: The CPR wearable keyboard uses four DIY buttons, each corresponding to a directional input (up, down, left, and right). These buttons are strategically placed around the heart shape. The heart can be pinned to various locations on the user’s clothing, with the aim of being placed near the heart’s natural location. When the user presses the buttons, the cursor on the computer screen moves in the desired direction.

Wearable Being Worn: A video or photo showcasing the wearable being worn on different clothing types and body locations.

Wearable Being Displayed: The CPR wearable keyboard displayed on a clothing mannequin or in a creative context.

Video: a Video demonstrating how the CPR wearable keyboard functions as a mouse replacement by simulating cursor movement using the heart-shaped buttons.

Parts List:

  1. DIY buttons (up, down, left, right)
  2. Heart-shaped fabric or material
  3. Pin or clip for attachment
  4. Wiring and connectors
  5. Conductive materials
  6. Microcontroller

Materials List:

  • Fabric for the heart-shaped wearable
  • DIY buttons for directional inputs
  • Wiring and connectors for connecting the buttons to the microcontroller
  • Conductive materials for button activation
  • Pin or clip for securing the wearable to clothing

Circuit Diagram: A hand-drawn or digitally designed circuit diagram will be provided.

Link to Code: The code for the CPR wearable keyboard can be found in this file

Project Context: The CPR wearable keyboard draws inspiration from the desire to create more emotionally engaging and unconventional input devices. It aligns with the broader context of exploring novel interfaces for computing, such as gesture control and unconventional input methods.


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