Cyberpunk Jacket

ARTIST STATEMENT

The Cyberpunk Jacket was inspired by the aesthetics and themes of cyberpunk. Often portrayed in media as a combat filled violent futuristic dystopia, the jacket is a representation of what a person living in such a universe would wear and interact with. My design of this wearable focuses on three main aspects: fashion, aesthetics and movement. It was important to me that the resulting product would stand on it’s own as an actual wearable item, so that it would be a more welcoming experience for those uninterested in wearable electronics.

The jacket utilizes the accelerometer on the circuit playground express to detect different hand movements and positions, and play a corresponding light animation on the two programmable LED strips. The emphasis on a human movement driven light interaction was too highlight the fact that this was not simply a circuit, it was a circuit on a body. The integration of movements not only makes wearing the jacket more interactive, it also gives it a stronger reason to be a wearable circuit instead of any other physical computing project.

Fighting another student wearing the Godzilla Hoodie

Supplies List

  • Black cropped bomber jacket
  • 2 programmable LED light strips
  • Wires
  • Holographic sheer ribbon
  • Rechargable battery pack
  • USB cable
  • Adafruit Circuit Playground Express
  • Electric tape
  • Hot glue

Circuit Diagram

Code

https://github.com/kayliphobia/cyberpunkJacket/blob/main/weaarableFinal/weaarableFinal.ino

Technical Focus

  • Fashion
  • Aesthetics
  • Functionality
  • Movement
  • Body interaction
  • Light patterns and animations

Project Context

Technomancer Digital Wizard Hoodie from ThinkGeek
I was inspired by this hoodie to create a piece of clothing that would interact with body movements and have a combat oriented light animation.
Cyberpunk: Edgerunners

The placements of the ribbons and overall aesthetic was inspired by the anime Cyberpunk: Edgerunners, based on the game Cyberpunk 2077.


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